While users could embody virtual avatars that mirror their physical movements in Virtual Reality, these avatars’ motions can be redirected to enable novel interactions. Excessive redirection, however, could break the user’s sense of embodiment due to …
The film industry exerts significant economic and cultural influence, and its rapid development is contingent upon the expertise of industry professionals, underscoring the critical importance of film-shooting education. However, this process …
We introduce CardboardHRV, an affordable and effective heart rate variability (HRV) biofeedback system leveraging Cardboard VR. Designed for easy access to HRV biofeedback without sacrificing therapeutic value, we adapted the Google Cardboard VR …
本研究提出MoveVR技术,首次将家居扫地机器人的移动与负载能力设计为虚拟现实(VR)中的多维度力触觉反馈机制,包括:拉力、阻力、冲击力以及材质感,并提出扫地机器人提供力触觉反馈的能力极限及其端智能计算方法。用户实验表明,对比于已有工作,MoveVR可以更有效提升VR的沉浸感、娱乐度以及用户倾向性。**本工作多维度力触觉反馈机制的研究指导了面向视障人群的机场出行引导技术。**