Pervasive HCI Group have 5 articles accepted, making it the most productive research group around the world. Remarkable, our group got the nomination for the Honorable Mention Award for three consecutive years.[Details]
The PCG lab made significant contributions in this competition that won a special-class award and two 2nd prizes.[Details]
The Global Innovation eXchange (GIX) held the final round and awards ceremony for the first annual competition emphasized projects for Connected Devices in Beijing. Three teams and eight students – including both graduates and undergraduates – from PCG took part in this competition and won remarkable 1st and 3rd prize in this keen international competition. The 1st prize team, Yukang Yan, Zhican Yang, and Yizheng Gu, won the first prize. Besides, The thrid prize team, Yinshuai Zhang and Xin Yi, two students from our group created an app to record, edit and share 3D audio with only a normal smartphone.[Details]
TOAST: Ten-Finger Eyes-Free Typing on Touchable Surfaces
(Ubicomp 2018) Weinan Shi, Chun Yu,Xin Yi, Zhen Li, Yuanchun Shi
Touch typing on flat surfaces (e.g. interactive tabletop) is challenging due to lack of tactile feedback and hand drifting. In this paper, we present TOAST, an eyes-free keyboard technique for enabling efficient touch typing on touch-sensitive surfaces.We first formalized the problem of keyboard parameter (e.g. location and size) estimation based on users’ typing data.
Eyes-Free Target Acquisition in Interaction Space around the Body for Virtual Reality
(CHI 2018) Yukang Yan, Chun Yu, Xiaojuan Ma, Shuai Huang, Hasan Iqbal, Yuanchun Shi
Eyes-free target acquisition is a basic and important human ability to interact with the surrounding physical world, relying on the sense of space and proprioception. In this research, we leverage this ability to improve interaction in virtual reality (VR), by allowing users to acquire a virtual object without looking at it. We expect this eyes-free approach can effectively reduce head movements and focus changes, so as to speed up the interaction and alleviate fatigue and VR sickness.