ViVo: Video-Augmented Dictionary for Vocabulary Learning
Research on Computer-Assisted Language Learning (CALL) has shown that the use of multimedia materials such as images and videos can facilitate interpretation and memorization of …
Research on Computer-Assisted Language Learning (CALL) has shown that the use of multimedia materials such as images and videos can facilitate interpretation and memorization of …
Touch interaction on smartwatches suffers from the awkwardness of having to use two hands and the \"fat finger\" problem. We present Float, a wrist-to-finger input approach that …
With the increasing popularity of wearable computing, emerging techniques allow novel interaction modalities to be transferred from portable devices to the human body itself. One …
With the increasing popularity of wearable computing devices, new sensing techniques that enable always-available interaction are highly demanded. In this paper, we propose Body …
Reading is an important aspect of a child's development. Reading outcome is heavily dependent on the level of engagement while reading. In this paper, we present FOCUS, an …
In this paper, we recruited 20 participants preforming user-defined gestures on a touch screen phone for 22 TV remote commands. Totally 440 gestures were recorded, analyzed and …
Many eyes-free interaction techniques have been proposed for touchscreens, but few researches have studied human's eyes-free pointing ability on mobile phones. In this research, we …
In this paper, we studied how display size affects human pointing performance given the same display field of view when using a mouse device. In total, four display sizes (10.6, …
We present uTable, a very large horizontal interactive sur- face which accommodates up to ten people sitting around and interacting in parallel. We identify the key aspects for …
This research designs and implements a marker recognition system that allows detection of tangible objects on a very large tabletop system. The design of the system is challenged …