Yuntao WANG
Yuntao WANG
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Modeling the Impact of Visual Stimuli on Redirection Noticeability with Gaze Behavior in Virtual Reality
The Odyssey Journey: Top-Tier Medical Resource Seeking for Specialized Disorder in China
Unknown Word Detection for English as a Second Language (ESL) Learners using Gaze and Pre-trained Language Models
VAction: A Lightweight and Integrated VR Training System for Authentic Film-Shooting Experience
G-VOILA: Gaze-Facilitated Information Querying in Daily Scenarios
The EarSAVAS Dataset: Enabling Subject-Aware Vocal Activity Sensing on Earables
UbiPhysio: Support Daily Functioning, Fitness, and Rehabilitation with Action Understanding and Feedback in Natural Language
A Comprehensive Dataset and Automated Pipeline for Nailfold Capillary Analysis
Automated Grading Hemifacial Spasm Using Smartphone Cameras
CardboardHRV: Bridging Virtual Reality and Biofeedback with a Cost-Effective Heart Rate Variability System
DreamCatcher: A Wearer-aware Multi-modal Sleep Event Dataset Based on Earables in Non-restrictive Environments
EarSteth: Cardiac Auscultation Audio Reconstruction Using Earbuds
Leveraging Large Language Models for Generating Mobile Sensing Strategies in Human Behavior Modeling
PepperPose: Full-Body Pose Estimation with a Companion Robot
Time2Stop: Adaptive and Explainable Human-AI Loop for Smartphone Overuse Intervention
ConeSpeech: Exploring Directional Speech Interaction for Multi-Person Remote Communication in Virtual Reality
DRG-Keyboard: Enabling Subtle Gesture Typing on the Fingertip with Dual IMU Rings
EarCough: Enabling Continuous Subject Cough Event Detection on Hearables
Enabling Voice-Accompanying Hand-to-Face Gesture Recognition with Cross-Device Sensing
GazeReader: Detecting Unknown Word Using Webcam for English as a Second Language (ESL) Learners
Modeling the Trade-off of Privacy Preservation and Activity Recognition on Low-Resolution Images
HearCough: Enabling continuous cough event detection on edge computing hearables
Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention
FaceOri: Tracking Head Position and Orientation Using Ultrasonic Ranging on Earphones
Color-to-Depth Mappings as Depth Cues in Virtual Reality
Easily-add battery-free wireless sensors to everyday objects: system implementation and usability study
GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
Modeling the Noticeability of User-Avatar Movement Inconsistency for Sense of Body Ownership Intervention
One-Dimensional Eye-Gaze Typing Interface for People with Locked-in Syndrome
TypeOut: Leveraging Just-in-Time Self-Affirmation for Smartphone Overuse Reduction
DualRing: Enabling Subtle and Expressive Hand Interaction with Dual IMU Rings
Auth+Track: Enabling Authentication Free Interaction on Smartphone by Continuous User Tracking
Enabling Real-time On-chip Audio Super Resolution for Bone Conduction Microphones
Facilitating Text Entry on Smartphones with QWERTY Keyboard for Users with Parkinson’s Disease
HulaMove: Using Commodity IMU for Waist Interaction
ReflecTrack: Enabling 3D Acoustic Position Tracking Using Commodity Dual-Microphone Smartphones
Understanding the Design Space of Mouth Microgestures
Keep the Phone in Your Pocket: Enabling Smartphone Operation with an IMU Ring for Visually Impaired People
A Vision-based Overload Detection System for Land Transportation
MoveVR : Enabling Multiform Force Feedback in Virtual Reality using Household Cleaning Robot
Recognizing Unintentional Touch on Interactive Tabletop
Facilitating Temporal Synchronous Target Selection through User Behavior Modeling
FlexTouch: Enabling Large-Scale Interaction Sensing Beyond Touchscreens Using Flexible and Conductive Materials
Tap-to-Pair: Associating Wireless Devices with Synchronous Tapping
Touchpower: Interaction-Based Power Transfer for Power-as-Needed Devices
TouchPower: Interaction-Based Power Transfer for Power-as-Needed Devices
BitID: Easily Add Battery-Free Wireless Sensors to Everyday Objects
Float: One-Handed and Touch-Free Target Selection on Smartwatches
ViVo: Video-Augmented Dictionary for Vocabulary Learning
SkinMotion: What Does Skin Movement Tell Us?
BodyRC: Exploring Interaction Modalities Using Human Body as Lossy Signal Transmission Medium
Defining and Analyzing a Gesture Set for Interactive TV Remote on Touchscreen Phones
FOCUS: Enhancing Children’s Engagement in Reading by Using Contextual BCI Training Sessions
Exploring the Effect of Display Size on Pointing Performance
Understanding Performance of Eyes-Free, Absolute Position Control on Touchable Mobile Phones
Marker design and recognition on tiled interaction tabletop
Marker design and recognition on tiled interaction tabletop (拼接式交互桌面上的标记识别)
UTable: A Seamlessly Tiled, Very Large Interactive Tabletop System
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